The Last Stop
A downloadable game for Windows
The Last Stop is a narrative focused puzzle game focused on blending an immersive atmosphere with thought-provoking puzzles and dynamic storytelling.
You are a train master responsible for judging the souls of the dead and guiding them to the afterlife. Bring trains to the station, talk to the deceased, and learn about their stories before you determine their fates.
(Fate determining not included in this prototype)
How to Play
Controls (World):
- Move: WSAD
- Interact: E
- Open Inventory (Must have cards): Tab
Controls (Puzzle):
Start the puzzle with the "Start" button.
Reset the puzzle with the "Reset" button.
Exit the puzzle with the "Exit" button.
- Move: WSAD
- Drag Tile: Left Click + Drag
- Pan: Right Click + Drag
The goal of each puzzle is to navigate the train to the green exit. Some puzzles require tiles to complete, which can be dragged from your inventory onto the puzzle when you have a card. Use the various cards to open a path allowing you to solve the puzzles!
Contributors
Project Lead:
Programmers:
3D Artists:
- Chris
- Ky
- Demi
2D Artists:
- Jay
- Artquest
Music and Sound Design:
- Artquest
- Brendan Witt
Writers:
Designers:
- James Burris
Attributions
Pixel Crusher's Dialogue System
MinionsArt's Grass System
FMOD for Unity
Special Thanks
UMBC Game Developers Club
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | Windows |
| Authors | EdenEmil, MLWoolley, RelaxItsDax, Lukebean, Quest |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 3D, Atmospheric, Immersive, Short, Singleplayer, Story Rich |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |








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